Version User Scope of changes
Jun 17 2007, 2:59 PM EDT (current) gadgethell 1 word added, 2 words deleted
May 29 2007, 10:43 AM EDT gadgethell 1 photo added

Changes

Key:  Additions   Deletions
  • Read why it is easier to make a profit in brewing beer than in manufacturing of a high-tech flat television
  • Find out how Bang & Olufsen makes more profit than Sony, which is 100 times bigger
  • Discover why Philips doesn't care about its profit margin
  • Will Nokia be the next marginally proftibable consumer electronics maker?
  • Producing a low-tech coffee machine can be more appealing than making a semiconductor
Philips coffee machineNokia 3105iPod nanoPanasonic plasma flat TVDyson vacuum cleanerCanon Ixus digital camera

For all the glory of Apple’s iPod and Nokia’s mobile phones, the consumers electronics industry is not a land of milk and honey. The consumer electronics industry has brought us world transforming inventions such as the radio, the television, the personal computer and the cell phone, yet the companies producing these gadgets are mostly fighting a bloody struggle for survival. Even the biggest names such as Sony and Samsung have a hard time making a profit in the Gadget Hell. (start reading the Prologue)

This site looks for the causes of the crisis and it lists the strategies to reach Gadget Heaven. In the navigation bar on the left you will find the chapters. You are invited to contribute, either as a writer or a source, to the chapters that are still under construction. (read here how)

Who is behind Gadget Hell?
Lucas van Grinsven is a writer/journalist who worksworked for Reuters and worked at the Financial Times. He is currently based in Amsterdam, The Netherlands. (more here)

Why Gadget Hell?
As a technology reporter I talked to hundreds of executives of technology companies around the world. As the European Technology Correspondent at news agency Reuters, between July 2000 and June 2007, I became intrigued by the often very weak financial performance of electronics companies but persistent optimism of its managers. I started asking for explanations. What I ended up with was a lot more than I could work into a typical 600 word story for the news wire. Hence project: “Gadget Hell”. (more here)

Gadget Hell is a collaborative project
Gadget Hell is a collaborative project, which means anyone can edit and contribute. This work is available under a flexible Creative Commons license, which means you are permitted to use, adapt and distribute this work, but you have to name the source. (more here)

Have fun
Lucas van Grinsven